![]() This can be turned off by typing just /watch by itself. watch - all mice are turned semi-transparent, except the mouse with username entered who is tinted pink. mute - lets you ignore a player's messages. silence - Lets you turn whispers on and off, including for friends. silence - Lets you turn whispers on and off, except for friends. The minimum export cost is 5 cheese./c or /w - allows you to whisper another player privately. Every P1 map you have lowers the cost of exporting a map by 4 cheese and every P2 to P9 by 10 cheese.A 2015 list of P1 maps can be found here. The oldest surviving user-made maps are by Billy #0000, by Squoshy #0000 and by Swiky #0000.Dual Shaman Survivor maps ( P24) only appear when there are over 20 mice in the survivor room.Keep in mind that the properties can be changed in the Map Editor. Circle: Similar to rectangle, but round.Rectangle: Similar to normal ground, but its color can be changed.Its friction and restitution are slightly lesser than earth ground. Snow: It looks are similar to earth ground, but has snow on top of it.Stone: No restitution, friction is the same as normal ground.Water: Mice without cheese are able to "dive" into the ground and surf on top of it, mice with cheese will sink to its bottom.Cloud: Transparent ground, collide with dynamic objects on default.Sand: Similar restitution as normal ground, but its friction is slightly lower.Grass: Similar to earth ground but has grass on top of it.Earth: Same friction and restitution as normal ground, but looks like soil.Trampoline: Moderately strong restitution which makes it bouncy.Chocolate: High friction, therefore is sticky, easy to wall jump, hard to walk with cheese.Lava: Very strong restitution, which sends you flying in the opposite direction in which you landed.Ice: Has no friction, can not restart mouse's jump when placed vertically.Wood: Default friction and restitution.These are types of ground which can be used to build maps in Transformice: Exploding balls: Balls will explode after a few seconds.Shaman fight: Two shamans compete to get the mice into the hole of their color.Shaman cooperation: Two shamans cooperate to get mice to the hole.Bombs: Explosive bombs appear in the map.These are mechanics possibly contained in maps that can help or hinder a map: Wind: Mice and shaman objects are pushed left or right.Soulmate: You and another mouse are bound together with a string.Portal: The shaman can use portals to teleport mice from one place to another.Night mode: Mice can only see a small area around them.Inverted: The map is upside down and the controls are inverted.Gravity: Mice can jump higher or lower, depending on the gravity of the map.Falling from heights, high restitution and enclosed spaces will kill the mice. Fall damage: Makes mice shock sensitive.For every cheese picked up, the mouse becomes heavier. Dodue: Mice can collect up to 3 cheese.Collision: Mice have a physical presence.These are map settings that can be altered to add extra challenge or help to maps: Easter-themed maps will play around Easter). Maps removed from the P0 rotation due to unsuitability or lack of popularity.Įvent-themed maps (e.g. Survivor-exclusive maps that have two shamans.ĭual Shaman Survivor test for the Map Crew.ĭeleted maps that are inappropriate (e.g. Maps that used to play in music and have a video screen that plays YouTube videos suggested by players in the room. The maps offer at least two paths of different difficulties and reward people for taking the harder path. ![]() Survivor-exclusive maps where a vampire chases mice.īootcamp-exclusive maps that have generic gameplay.ĭefilante-exclusive maps that scroll and contain tokens such as spring, speed boost, death and +1. Survivor-exclusive maps that have one shaman. Maps that do not fit under any other category. Maps that have two shamans and allows them to cooperate. ![]() Maps that can be completed without a shaman. Maps that meet certain minimum standards.īootcamp-exclusive maps that have original gameplay. These are the only maps that appear in the vanilla game mode and are generally easier. Maps created or approved by the administrators. ![]() For information on the criteria for making a permanent map, refer to the Atelier 801 forum post. ![]()
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